September 13th, 2007 by James
Files are up, although the download page isn’t (malfunctioning SQL server).
As I’m going to be away, I may not be able to fix this, so here are the links to the files:
See Old releases page for links
EDIT: Site is up and fixed, but I reckon it could break any minute.
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September 12th, 2007 by James
This is now the official AGEMAME patch for this version.
A reminder that due to business, and my moving house, there will be no further updates until the week beginning October 1st. This will mean no official support for 0.119
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September 12th, 2007 by James
Due to the bugs in u5, I was unable to fully audit the new game additions, and it appears there’s an auditing issue with quintond.
I will investigate this and release a patch if necessary.
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September 11th, 2007 by James
Looking at the code, there’s no need for me to issue a patch for this one, you can just use the MAMEDev one.
Hopefully this should fix a few of the problems with u5
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September 7th, 2007 by James
This needs the new compile tools, and you are advised to read the notice in the previous post, otherwise you will run into problems with switches not working, faulty payouts etc.
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September 7th, 2007 by James
The new supported set is now the parent, with the old one now ‘quintono’. Because the input mappings are different between the two, it is highly recommended that you clear the ‘quintoon.cfg’ and the ‘quintoon.nv’ file out of the cfg and nvram directories. If you need to keep theme for any reason, rename them quintono.cfg and quintono.nv, so they’ll line up with the new version.
AGEMAME will also support another clone, with datalogging support, but this is a non-working game, and does not interfere with anything else.
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September 1st, 2007 by James
Stepper motor optic support has now been added to MPU4, and seems to work without error. This should allow Gamball to be set up with accurate text reelbands for further testing. A subtle error in the AWPVid handling has also been corrected, which would never have been discovered if it wasn’t for the stepper fix.
In preparation for the new tools, I’ve removed our hosting of them, as MAMEDev should have total control over things like that in my opinion.
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