AGEMAME HQ

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U2 will be out soon

June 21st, 2007 by James

The recent tidying of various drivers has caused problems for me, particularly as the dot matrix routine in one driver in AGEMAME relies on the Scorpion2_SetSwitchState function which has now been made static. This is ultimately a problem of my own making, not MAME’s, but a solution will be reached eventually. Regrettably, despite these games not running 100%, something like this is considered a release blocker, as it inhibits compilation.

Speaking of compilation, I’ve taken the opportunities that u2’s new makefile offers to push more of the AGEMAME specific stuff into the ancilliary code, just to keep things tidier. Basically, makefile.age now only contains the code necessary to show the AGEMAME details on windows platforms, instead of the MAME details - you could now very easily use the regular makefile, and ‘TARGET=age’ - which now means that SDL support is 100% rewrite free (just set up SDLMAME as normal, with it’s makefile, and use the AGEMAME source only download on top, making sure that your TARGET is age).

All this, possibly tonight, still, not as exciting as CPS3, is it?

This entry was posted on Thursday, June 21st, 2007 at 3:25 pm and is filed under AGEMAME News. You can trackback from your own site.

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