Oops
April 28th, 2007 by James
Some of you got excited about the fact that I prematurely announced u4 here - as you can imagine, that was just a typo, and not some conspiracy/time travel experiment/joke.
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April 28th, 2007 by James
Some of you got excited about the fact that I prematurely announced u4 here - as you can imagine, that was just a typo, and not some conspiracy/time travel experiment/joke.
Category: AGEMAME News | No Comments »
April 27th, 2007 by James
Not a lot here, just a few experiments with a smaller CHR format.
I intend to troubleshoot the serial linkage more thoroughly soon.
Edit: I accidently got a week ahead with my post heading.
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April 22nd, 2007 by James
These add the latest MPU4 improvements, and also make things easier to maintain for me from now on.
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April 12th, 2007 by James
See the readme for updates, but the one major improvement is to the VFD drawing code.
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April 6th, 2007 by James
With the new Cobra code, and a few of the cleanups (I’ll do the rest in the patches).
Source browser is currently stuck on the old version, as I haven’t prepared the files for it yet.
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April 5th, 2007 by James
Just as I was ready to release, I spotted a fairly nasty bug that would affect reel drawing. I’m going to hold back for a few days to clean up the surrounding code, and make these things easier to fix in future.
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April 2nd, 2007 by James
I have a lot of stuff to catch up on, so I’ll be jumping straight into preparing 0.114, but don’t expect my version until Wednesday, at the earliest.
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