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Archive for January, 2007

SAGEMAME u6 out

January 30th, 2007 by James

See title ;)

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Patches to 0.111u6 released

January 30th, 2007 by James

After the absolute a**eache of fixing the site (which is still not 100%, BTW, some content is going to be moved to take some strain off the database) this release caught me by surprise.

Don’t be fooled by the fact that Connect 4 is now listed as working, this just means you can start the game and play through it, the graphics are still wrong.

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Fixes in again…

January 28th, 2007 by James

The RSS feed should be repaired now, as well as the downloads - report any issues to me via the forum.

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Up and down like a …

January 27th, 2007 by James

… well, you can finish the sentence how you like.

It appears that the fix I put in yesterday was deleted by Wordpress sometime during the night, so I’ve put it back in, and locked the files in question.

I hope that you weren’t too inconvenienced by this, although I was, I can tell you ;-)

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This should hold for a while

January 26th, 2007 by James

It appears that any requests for the index page are being directed as 404’s.

Since I’d like people with 404 problems to come back to the index page anyway, I’ve changed the code to do so.

Hopefully everything is now working properly.

EDIT: Looks like it’s still down - despite my best efforts. I’ll see what else I can do at this end
I’ll put up links to the patches here, till I get this fixed.
111u5m.zip
111u5a.zip

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Patches to 0.111u5 released

January 25th, 2007 by James

I’ve also put the SAGEMAME source up.

Kudos to Canonman and System80 for helping me with the theory of operation for the mechanical meters on MPU4 - the first successful use of the real PCB test I mentioned a while back.

Download Pages are temporarily repaired, but the rest of the site is a bit tempramental. Since it may well be a ZTNet config issue, feel free to blame Lev, as per normal ;)

You *may* be able to access other content by specifically including index.php in your URLs, but that may not work in all cases.

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SAGEMAME

January 20th, 2007 by James

After missing out u3 because of the Unicode issue, I’ve put the u4 source up.

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Patches to 0.111u4 released

January 19th, 2007 by James

Pyramid doesn’t work, but everything else does.

This is the first time a patch has been generated totally automatically, so please report any issues.

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Potential bugs in the new release

January 19th, 2007 by James

Before I’ve finished my patches, it has been reported that pyramid does not run in mainline MAME.

I’ve already sent the fix in for that (changing ‘p1start’ to ’start’ in pyramid.lay), but that won’t make the AGEMAME release either.

Everything else should work, but I’m going to take a little while to make sure, as some core changes have been flagged as potentially breaking AWPVid.

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Patches to 0.111u3 released

January 11th, 2007 by James

This is the last patch to come out on the old system, other than the 39 to 40 diffs, as from here on in I’m switching to Subversion.

Please report any issues you find with this release, as I’m not convinced about some of the new input stuff I’ve put into BFM games.

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