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Archive for December, 2006

Patches to 0.111u1 released

December 29th, 2006 by James

This is just a maintenance release, to test out my first phase of cleanups.

By the looks of things, between now and February big things will be happening in MAME, and I see no reason why I can’t use the long dev cycles to my advantage.

Also note that future releases will be made under my real name (as I post here), and not as ElCondor, as the pseudonym seems pointless nowadays.

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Merry Christmas from all at AGEMAME Development

December 24th, 2006 by James

Well, the last patch for this year has been submitted, so I’ll be taking a short break.

I’d just like to wish everyone a Merry Christmas and a Happy New Year.

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AGEMAME 0.39 released

December 13th, 2006 by James

This brings us up to 0.111 - SAGEMAME is now officially supported, report any bugs on the AGEMAME forum.

(the 68k fix is not present, due to it not being possibly to add patches on top of patches on my system)

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