AGEMAME HQ

The official site of AGEMAME Development

Archive for October, 2006

Patches to 0.109u4 released

October 26th, 2006 by James

Only for those with the AGEMAME + MAME source option this time.

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Major site updates complete

October 20th, 2006 by James

From here on in, I expect to be able to make a few structural changes to the main page layouts, so that those of you used to the MAMEDev.org style of navigation will find it easier to get around.

I also intend to make this site look a little more professional than it used to, seeing as it is AGEMAME’s main point of contact with the world.

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Patches to 0.109u3 released

October 19th, 2006 by James

I’ll be able to make the rest of the site changes without closing it down, so you shouldn’t experience any further downtime.

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Temporary downtime

October 19th, 2006 by James

We may lose contact for a little while, as I’m trying to rebuild the database to allow comments without the spam problems that have plagued the backend each time.

EDIT: Well, the site seems to be working again now, but I still cannot understand what’s so special about ZDNet that means I have to use my own link code each time.

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Patches to 0.109u2 released

October 14th, 2006 by James

I should point out that the cobra 1 code does nothing in this release, it’s just a transcription of the manual.

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AGEMAME 32 0.37 now up

October 9th, 2006 by James

Source Browser also updated.

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Patches to 0.109u1 released

October 6th, 2006 by James

Not a lot new to report, but certain internal cleanups have taken place.

I apologise for the lack of source browser updates, this is due to a small server problem, which is affecting the ability to clear the old source out.

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