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Archive for September, 2006

AGEMAME 0.37 Released

September 28th, 2006 by James

Huge improvements internally, but not a lot to show to the casual player.

Connect 4 looks pretty hot though, just don’t play it listening to headphones!

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Patches to 0.108u4 and u5 released

September 23rd, 2006 by James

I’ve made a few little changes to AGEMAME’s structure this time around, seeing as I noticed we were still duplicating a few files on both the MAME and AGEMAME side, I thought I’d use the more regularly updated MAME ones.

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Temporary loss of service.

September 15th, 2006 by James

Owing to circumstances beyond my control (i.e. my designated update lackey not being able to fix the AWPVideo code for 108u4) said patch will be delayed until I get back from this business trip.

Rest assured that there is nothing new of any real interest to AGEMAME users in 108u4, so the wait shouldn´t be too bad.

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Patches to 0.108u3 released

September 8th, 2006 by James

Added a couple of new games this time around, but I’ve pretty much exhausted the lines of enquiry with MPU4.

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Patches to 0.108u2 released

September 1st, 2006 by James

This should make the VFD more readable, and more arcade-accurate - although the graphics still aren’t skewed, and probably won’t be unless someone else manages to do it.

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