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Archive for July, 2006

Patches to u12 not available

July 18th, 2006 by James

Seeing as I can´t test them, I´m leaving the supply of these to unofficial parties, through the AGEMAME forum. Full service will be resumed in August, presuambly with 0.107.

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0.106u11

July 12th, 2006 by James

Patches to this version have been released.

Please note that the ‘frozen screen’ effects you get in MPU4 Video games are an AGEMAME bug, not a MAME one - I’ve merged the two drivers in this build, and am yet to fully work out all the kinks.

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RE: The new awpvid system

July 11th, 2006 by James

Regrettably, I will not be able to provide a full prototype of the new system with 0.107.

Mainly, this is because of the sheer donkey work involved in setting up the individual lamps.

However, it looks like it’s a good thing that I haven’t got too far with this, as ‘Golly! Ghost!’ type artwork looks like it’s going to have to be redone anyway - and that is the system the lamping uses.

Patches to version 0.106u11 will be out tomorrow, with a bit of luck.

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Temporary theming change

July 7th, 2006 by James

While I fix a small hole in the theming, we’re on the diet version - there shouldn’t be any major problems.

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0.106u10

July 7th, 2006 by James

Patches now available (including patches that take 0.106 all the way to 0.106u10 in one fell swoop, as featured on MAMEDev)

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