July 18th, 2006 by James
Seeing as I can´t test them, I´m leaving the supply of these to unofficial parties, through the AGEMAME forum. Full service will be resumed in August, presuambly with 0.107.
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July 12th, 2006 by James
Patches to this version have been released.
Please note that the ‘frozen screen’ effects you get in MPU4 Video games are an AGEMAME bug, not a MAME one - I’ve merged the two drivers in this build, and am yet to fully work out all the kinks.
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July 11th, 2006 by James
Regrettably, I will not be able to provide a full prototype of the new system with 0.107.
Mainly, this is because of the sheer donkey work involved in setting up the individual lamps.
However, it looks like it’s a good thing that I haven’t got too far with this, as ‘Golly! Ghost!’ type artwork looks like it’s going to have to be redone anyway - and that is the system the lamping uses.
Patches to version 0.106u11 will be out tomorrow, with a bit of luck.
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July 7th, 2006 by James
While I fix a small hole in the theming, we’re on the diet version - there shouldn’t be any major problems.
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July 7th, 2006 by James
Patches now available (including patches that take 0.106 all the way to 0.106u10 in one fell swoop, as featured on MAMEDev)
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