AGEMAME HQ

The official site of AGEMAME Development

Archive for April, 2006

0.105u3

April 28th, 2006 by James

Patches are up - as well as a partially revised section on MPU4 hardware (Although the old link will still work, it is recommended that you use the new one).

Category: AGEMAME News | No Comments »

Patches to 0.105u2 released

April 20th, 2006 by James

I’ve added the new Roulette (or is it Croupier?) code, but have not actually tested it with the new ROM dumps, so I don’t know whether it works or not.

Category: AGEMAME News | No Comments »

AGEMAME 32 0.33 released

April 19th, 2006 by James

Available from the usual place ;).

PS. Expect some changes to the layout of the site soon, as I try to make browsing some of our more ‘unusual’ content a touch easier.

Category: AGEMAME News | No Comments »

AGEMAME 0.33 released

April 16th, 2006 by James

For whatsnew, see here

The Artwork files needed for Dr. Who: The Timelord will be on the Main Source/Binary page for the time being, until the new downloads system is brought online.

Category: AGEMAME News | No Comments »

Well, the artwork’s still broken

April 13th, 2006 by James

It appears there’s a limit as to how many pieces can share a particular x or y coordinate.

I’m still unsure as to whether MAME 0.105u1 fixes the issues with AGEMAME, if not, I’ll create a fix of my own.

Category: AGEMAME News | No Comments »

Delays to AGEMAME 0.33

April 7th, 2006 by James

Although I now have the artwork system ready (just need to finish coding the support files), it has come to my attention the MAME 0.105 breaks the AGEMAME core.

I’ve sent in a patch, and hopefully 0.105u1 will work.

Category: AGEMAME News | No Comments »