0.105u3
April 28th, 2006 by James
Patches are up - as well as a partially revised section on MPU4 hardware (Although the old link will still work, it is recommended that you use the new one).
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April 28th, 2006 by James
Patches are up - as well as a partially revised section on MPU4 hardware (Although the old link will still work, it is recommended that you use the new one).
Category: AGEMAME News | No Comments »
April 20th, 2006 by James
I’ve added the new Roulette (or is it Croupier?) code, but have not actually tested it with the new ROM dumps, so I don’t know whether it works or not.
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April 19th, 2006 by James
Available from the usual place ;).
PS. Expect some changes to the layout of the site soon, as I try to make browsing some of our more ‘unusual’ content a touch easier.
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April 16th, 2006 by James
For whatsnew, see here
The Artwork files needed for Dr. Who: The Timelord will be on the Main Source/Binary page for the time being, until the new downloads system is brought online.
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April 13th, 2006 by James
It appears there’s a limit as to how many pieces can share a particular x or y coordinate.
I’m still unsure as to whether MAME 0.105u1 fixes the issues with AGEMAME, if not, I’ll create a fix of my own.
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April 7th, 2006 by James
Although I now have the artwork system ready (just need to finish coding the support files), it has come to my attention the MAME 0.105 breaks the AGEMAME core.
I’ve sent in a patch, and hopefully 0.105u1 will work.
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