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Attempting to simulate a fruit machine reel

January 28th, 2006 by James

As I’ve already mentioned, MAME’s artwork system takes a dislike to pushing around large amounts of PNGs, making any realistic attempt at a fruit machine reel ultimately pointless.

However, until that can be resolved, I have an alternate plan that I’m trying to put together - including a written description of the reel symbol on screen using the UI. Not quite as pleasing to the eye, but it should make things playable.

No promises as to the timeframe (I’m having difficulties getting the program to count backwards through an array), but it should be ready in the near future.

This entry was posted on Saturday, January 28th, 2006 at 9:30 pm and is filed under AGEMAME News. You can trackback from your own site.

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