AGEMAME HQ

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Archive for 2006

Patches to 0.111u1 released

December 29th, 2006 by James

This is just a maintenance release, to test out my first phase of cleanups.

By the looks of things, between now and February big things will be happening in MAME, and I see no reason why I can’t use the long dev cycles to my advantage.

Also note that future releases will be made under my real name (as I post here), and not as ElCondor, as the pseudonym seems pointless nowadays.

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Merry Christmas from all at AGEMAME Development

December 24th, 2006 by James

Well, the last patch for this year has been submitted, so I’ll be taking a short break.

I’d just like to wish everyone a Merry Christmas and a Happy New Year.

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AGEMAME 0.39 released

December 13th, 2006 by James

This brings us up to 0.111 - SAGEMAME is now officially supported, report any bugs on the AGEMAME forum.

(the 68k fix is not present, due to it not being possibly to add patches on top of patches on my system)

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Patches to 110u3 released

November 27th, 2006 by James

Also I fixed the SAGEMAME download, which broke down last week for some reason.

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Patches to 110u2 released

November 17th, 2006 by James

The SAGEMAME code is only tested with 110u1 - so you have been warned.

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Patch for 0.110u1 released

November 9th, 2006 by James

Only for the bundled MAME source version.

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AGEMAME 0.38 released

November 7th, 2006 by James

There are a few issues with the download system at present, I may be able to fix those later, but for now, only the main build is up, no source patches.

EDIT: AGEMAME 32 also works.

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Patches to 0.109u5 released

November 2nd, 2006 by James

Still no AGEMAME core improvements, as I have other things on the go.

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Patches to 0.109u4 released

October 26th, 2006 by James

Only for those with the AGEMAME + MAME source option this time.

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Major site updates complete

October 20th, 2006 by James

From here on in, I expect to be able to make a few structural changes to the main page layouts, so that those of you used to the MAMEDev.org style of navigation will find it easier to get around.

I also intend to make this site look a little more professional than it used to, seeing as it is AGEMAME’s main point of contact with the world.

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