Comments on the AGEMAME core
December 24th, 2005 by James
You may be aware that AGEMAME has a little system in place to try to visualise what’s going on inside the machine. What we do at present is draw the VFD readouts and the stepper motor positions onto the screen.
In the versions currently available, this is done by custom functions which treat the MAME UI font as a series of graphics tiles, which poses problems with regard to placement and allocation.
This was a very bad thing to do - particularly in terms of system stability.
In version 0.30, however, we’ve received a submission that goes some way to correcting this, by performing very similar functions using the UI functions themselves.
At present this prevents transparency effects, but should fix a few memory issues people have on a multi-session basis.
This entry was posted on Saturday, December 24th, 2005 at 10:31 pm and is filed under AGEMAME News. You can trackback from your own site.