AGEMAME HQ

The official site of AGEMAME Development

Archive for November, 2005

Website changes

November 25th, 2005 by James

You may have noticed a few minor alterations to the content here.

Essentially, the display theme used here has been updated to be more flexible, and so I’ve taken the opportunity to restructure some parts of the site to make them easier to read.

The real change will probably come with the next big WordPress update, but for now it should be easier to find what you want on the Main Menu.

PS. Those of you who have registered on the site should note that currently there are no extra features for doing so. Sorry for any confusion, and the registration system will be disabled soon.

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Added a patch for 102u1

November 22nd, 2005 by James

This will add Dark Horse to the AGEMAME game list as well, so I’ve changed the internal version number to 29u1.

Also, in a bid to make things easier, the Downloads are now split into three pages, just check the sidebar.

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AGEMAME 0.29 Released

November 15th, 2005 by James

Started adding save state support, and tidied up the handling of payouts in Adder games.

AGEMAME 32 now available, unless there are significant changes to the AGEMAME source, I will only be uploading AGEMAME32 builds at ‘whole number’ versions - only new sources will be provided at the ‘u’ releases.

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101u5 patch out

November 5th, 2005 by James

When I get time, I’m going to look back through the ‘unemulated ROMs’ pile, and see if there are any clones missing that I can add.

ZIPIdent seems to think that there are, so we’ll see…

Also, I edited the 101u5 patch for AGEMAME, and it’s in Downloads as normal.

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