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Archive for October, 2005

AGEMAME 32 builds posted

October 31st, 2005 by James

See downloads.

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We’re back

October 30th, 2005 by James

Evidently it was just an SQL issue, nothing was lost during the crash, but I keep regular backups anyway.

While we were gone, 101u4 came out, but since there are no AGEMAME specific files to worry about, the patch is already available from Downloads.

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Patch for u3

October 25th, 2005 by James

No AGEMAME specific stuff in this one, since I put in the sderby fix as soon as I spotted the problem.

But, those who want to keep up to date will still need it to fix some files on the MAME side.

IMPORTANT NOTE: Owing to a technical fault (still trying to get used to the new FTP client) - the wrong patch was uploaded. If your patch inside the ZIP is called 0101u3.diff, it will fail.

If you haven’t already started patching, redownload to get a fixed version. If you have started, you can either quit the patch program at the first error and then restart the patch program with -R as well as -E to fix things, before getting the new patch and patching as normal. Or, just press return at the errors and say yes to ignoring the patch.

Sorry about this.

AGEMAME32 builds for this release are now available (I’ve got to think of a way of upping these automagically)

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WIP this week

October 20th, 2005 by James

Seeing as I’ve had a bit of time to play with the source, I’ve been looking at the save state system, to see if I can get it to work.

This has always been a low priority, due to most games using the NVRAM to save their own states, but with the lvpoker.c games converted, it seems sensible to work through the rest.

Problem is, I don’t know much about how the system works, if any MAME coders are reading this, an explanation would be nice, so that I can fix up the more compicated drivers like the BFM ones.

PS. Someone pointed out that on certain browsers, the top link bar can’t be read, so the relevant content is now duplicated on the side of the page. I hope this helps.

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AGEMAME 0.28 released

October 14th, 2005 by James

Binary now available:

Please note that the Belgian slot games have been jumbled about a bit to match the naming convention.

Basically, there’s not a lot of difference between this and 27u1, but I don’t want to fall any further behind.

Patch now available for 101u1 - fixing sderby (which is broken by Aaron’s latest core change)

AGEMAME32 available courtesy of WhatIsIT for 101u1.

Source Patch available for 101u2 - though I’m not supporting it, as MAME 101u2 seems horribly broken in places, so ours must be broken too.

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I’m back

October 7th, 2005 by James

Rather than put patches out, seeing as there’s a fairly big issue with one of our new drivers, I’ve decided to just hold everything and try to get 0.28 released ahead of schedule.

This is taking some time to sort, mainly as I haven’t fixed up all the GAMEX/GAME conversions, but it will at least solve the MPU4 BIOS bug.

UPDATE: MAME 0.101 is the new base for AGEMAME, but don’t expect me to start implementing save states for all the AGEMAME drivers - I don’t think the visualisation systems will like it for one thing.
PS. I’ve tried to change the theme to something a little easier to read, I hope it helps some people on browser kiosks and the like.

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