July 31st, 2005 by James
As you may have noticed, the wording on our logo has changed a bit (blame Twisty ;) )
Basically, the new subtitle is meant to make our objectives clearer, namely that we’re coding for gambling games.
Incidentally, research into the payout mechanisms for games is still continuing, and hopefully soon we should be able to make the systems behave correctly again.
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July 27th, 2005 by James
I’ve uploaded 0.26 to the Downloads Section. The game Turn Over is now officially added, as well as our preliminary automatic payout system.
It has been reported that the Barcrest MPU4 Video Firmware is listed twice in the XML, since no working games use it, this is currently not a major issue. However, since the program only takes 10 minutes to compile from clean on my PC, a fix will be ready very shortly.
Further edit, a fix has been made - the executable has been replaced for anyone that really wants this fixing, and a source patch is now available.
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July 22nd, 2005 by James
I don’t particularly want this to be version 0.26, but I realise that some port maintainers may actually want the new drivers.
So, here’s the drivers directory on my PC in a ZIP file:
Click here for the ZIP file
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July 19th, 2005 by James
I’ve decided that, since there’s nothing wrong with the build currently released, that maybe it’s worth waiting and adding something, since it’s going to take some time to change the source to 98u1 standards.
The main priority is deprecating the payout buttons, and replacing them with an automated system (which currently only works some of the time)
EDIT: Lovely Poker now supports autopay, but Pontoon doesn’t (don’t ask why, the hopper hardware is identical to both machines)
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July 18th, 2005 by James
My plan is to do a clean start release this week, probably based on MAME 0.98.
There haven’t been as many changes as I’d hoped just yet, but this is probably a better option than falling further behind.
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July 2nd, 2005 by James
AGEMAME’s going on hold again (I need a break from all this ATM).
However, just because there aren’t any releases doesn’t mean things aren’t progressing, as I’m starting to get involved with things again.
But this takes time, and requires support, so if anybody has anything by way of contribution, either attach it to any of the forums I frequent, or use the contact forms and PMs to let me know.
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