AGEMAME HQ

The official site of AGEMAME Development

Patching problems

July 4th, 2008 by James

Because of the changes, some of the line endings have become corrupted, resulting in patching errors. Just ignore them, the program will compile fine as it is.

125u9

July 3rd, 2008 by James

Last one for a while, so it’s been made nice and stable. Hopefully there should be no deprecated code left in the AGEMAME drivers, so any drastic changes won’t occur.

125u8

June 28th, 2008 by James

After all the XML nonsense, I’m finally able to put together a build I can validate. Don’t forget, compiling this now automatically includes the debugger, just run with -debug in your commandline, or set debug to 1, and you can start to have a play around.

Also bear in mind that the old agemame-admin address is no longer used (that ISP is closing it’s doors at the end of this month), recheck the Contact page for the new details.

125u6 is being skipped

June 17th, 2008 by James

There’s no specific need to patch anything, so I’m not doing.

BTW, you may want to be made aware of the Firefox World Record attempt for most downloaded piece of software in a 24 hour period. Go to www.firefox.com to participate.

125u5

June 15th, 2008 by James

A bit of DUART work to make M1 a little easier to debug, as well as the newer games from MAME.

AGEMAME 0.125u4

June 7th, 2008 by James

All the new games from mainline MAME (including some H8 CPU ones, which is the same CPU series as EPOCH).

There’s also a start on some IMPACT improvements, based on something I was sent by Dialtone.

XML weirdness and Scorpion 2 issues

June 2nd, 2008 by James

I’ve been made aware of problems pertaining to the use of XML based tools with u3. This is a MAME core issue, which has already been addressed for u4, so there will be no fix provided here.

However, some people are also having problems with Scorpion 2 games in AGEMAME only - it appears that the new input checks are causing a validation problem with one of the casino type games. Again, that’s now fixed for u4.

And as for those ROMsets? Out of those we can use at the moment, they’re duplicates, but they do at least verify that some of the Cobra games are good dumps.

AGEMAME 0.152u3

May 31st, 2008 by James

Finally got this released, just adds the new games from mainline MAME (like Coronation Street, for example).

125u1

May 19th, 2008 by James

Not a lot here (just a skeletal mpu3 driver), but I do have some ROM dumps to sort through that may prove interesting…

AGEMAME 0.125

May 8th, 2008 by James

Finally.

I’ve added some limited support for JPM IMPACT AWP games, but without proper display support being sorted out, you’ll just get an alarm from them.