AGEMAME 0.125
May 8th, 2008 by James
Finally.
I’ve added some limited support for JPM IMPACT AWP games, but without proper display support being sorted out, you’ll just get an alarm from them.
May 8th, 2008 by James
Finally.
I’ve added some limited support for JPM IMPACT AWP games, but without proper display support being sorted out, you’ll just get an alarm from them.
May 6th, 2008 by James
I’m now at a stage where I can look at the code for longer than 15 minutes withut feeling ill, so expect a 125 release in the next few days.
May 2nd, 2008 by James
Still not really got back up to speed, but this adds the remaining Sandii’ games.
April 24th, 2008 by James
Finally got back up to date, so I can start doing work on this again.
Hopefully the new AY8910 driver might help with MPU4 sound issues, but I haven’t read enough about it yet.
April 3rd, 2008 by James
Give Us A Break now vaguely playable, in that you can’t coin up. Cobra has got a lot better too.
This will be the last update for a fortnight, due to the absence of both myself and everyone else I trust here.
April 3rd, 2008 by James
Everything has been suitably upgraded to Wordpress 2.5 (custom), so it should all work rather more neatly from now on. Let me know if there’s anything particularly broken, though.
March 27th, 2008 by James
Now we have a problem with 0.124 - the EXE is missing from the ZIP. If you make your own from source, that’s fine, but the binary is broken until I can get a new copy uploaded.
EDIT: Now fixed.
March 26th, 2008 by James
Here we are, finally, with the preliminary Give Us a Break driver included.
This cycle is probably not going to be particularly well followed by AGEMAME, so you have been warned.
March 19th, 2008 by James
This only adds the pot game, but it does take advantage of the improved core.
March 19th, 2008 by James
You may have seen some increasingly wordy descriptions of submmissions with my name on them the last few u releases (I am actually writing them that way, but I can’t remember why). Basically, with all these new device based callbacks coming into MAME, I thought it was worth moving those drivers that use hackier alternatives to the real deal. For example, while I still quote a refresh rate for XML purposes in Deal ‘Em, everything is now handled by the 6845, as it should be. Coming soon, death to any of my particularly bad uses of periodic interrupts when they don’t affect the CPU (which I do a lot instead of proper timers), which can’t be doing any good.